If you only change directions in the waiting time before a new piece appears, you can keep the flow of momentum between pieces. The piece entry delay is your safe time to prepare a move. During the active time, DAS "momentum" will only reset to zero when you begin pressing Left/Right (tapping or begin holding). During the waiting time, the DAS "momentum" will not increase or decrease you're free to hold Left/Right without losing momentum (but you cannot gain it either). NES Tetris is divided into two general periods of time: time when you're actively controlling a piece, and time when you're waiting for a new piece to appear (1/3~1/6sec of waiting time, plus ~2/5sec for the line clear animation). When you hold Left or Right for a short start-up time (~1/4sec), the piece starts to move at a quick rate (10Hz = every 1/10sec). NES Tetris's DAS (Delayed AutoShift) is very similar to keyboard autorepeat on a computer. I know this explanation is dense, please let me know if there is anything unclear below and I will try to use different words: (The reason for this rule is to allow you to slide pieces under overhangs easily, but you can abuse this rule to gain momentum for the next piece as well.)īelow is a longer explanation of why these techniques work. One special rule that is very helpful for recovery: if you move the piece toward a wall or obstruction, DAS "momentum" is immediately refilled.Keep this in mind when planning your recovery. If you release early/late and must tap to fix the piece position, be aware that DAS "momentum" will reset to zero.Release Left or Right when the piece is in the correct position. (The "thud" sound effect is a useful cue for the time when it is safe to change directions.)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |